|
QSpace at Queen's University >
Theses, Dissertations & Graduate Projects >
Queen's Theses & Dissertations >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/1974/2581
|
| Title: | Raptor: Sketching Video Games With a Tabletop Computer |
| Authors: | Smith, J. David |
|
|
| Keywords: | computer science software engineering human-computer interaction video game design tabletop computer |
| Issue Date: | 2009 |
| Series/Report no.: | Canadian theses |
| Abstract: | Game sketching is used to identify enjoyable designs for digital games without the expense of fully implementing them. This thesis presents Raptor, a novel tool for
sketching games. Raptor shows how tabletop interaction can effectively support the
ideation phase of interaction design by permitting small collocated groups to participate in the design and testing process together. Raptor relies heavily on efficient gesture-based interaction, mixed-reality interaction involving physical props and digital artifacts, Wizard-of-Oz demonstration gameplay sketching, and fluid change of roles between designer and tester. An evaluation of Raptor using seven groups of three people showed that a sketching tool based on a tabletop computer indeed supports ideation and collaboration among collocated groups better than a more traditional PC-based tool. |
| Description: | Thesis (Ph.D, Computing) -- Queen's University, 2009-08-12 14:06:34.363 |
| URI: | http://hdl.handle.net/1974/2581 |
| Appears in Collections: | Queen's Theses & Dissertations Computing Graduate Theses
|
Items in QSpace are protected by copyright, with all rights reserved, unless otherwise indicated.
|