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    Browsing by Subject "Human-Computer Interaction"

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      • The Effects of Digitization and Automation on Board Games for Digital Tabletops 

        Pape, Joseph A. (2012-01-09)
        Digital tabletop computers are an ideal platform for games with the social advantages of traditional tabletop games, such as board games and card games, combined with the more streamlined and automated gameplay of video ...
      • Electronic Paper Computers: Interacting with Flexible Displays for Physical Manipulation of Digital Information 

        Tarun, Aneesh
        Flexible displays are being widely adopted because of their thinness, lightweight and low power-consumption. Current research on flexible displays has focused on various ways of interacting with a single flexible display ...
      • Exploring the Use of 360 Degree Curvilinear Displays for the Presentation of 3D Information 

        Bolton, John (2013-02-01)
        In this thesis we examine 360 degree curvilinear displays and their potential for the display of 3D information. We present two systems: a spherical display prototype and a cylindrical display. Our spherical display prototype ...
      • Feature Extraction Workflows for Urban Mobile-Terrestrial LiDAR Data 

        McQuat, Gregory John (2011-05-27)
        Mobile Terrestrial LiDAR (MTL) is an active remote sensing technology that uses laser-based ranging and global positioning systems (GPS) to record 3D point location measurements on surfaces within and near transportation ...
      • Heart Rate Balancing for Multiplayer Exergames 

        Stach, Tadeusz Benedict (2012-09-27)
        Exergames combine physical activity and entertainment in an effort to increase people’s motivation to exercise. Multiplayer exergames attempt to include the motivating aspects of group activity by allowing two or more ...
      • The Role of Agency in the Design and Play of Exercise Video Games 

        Kaos, Maximus
        A major problem in public health is low participation in physical activity. Games incorporating physical activity, exergames, have potential to combat this issue because they are engaging. A primary quality that makes games ...

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