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Please use this identifier to cite or link to this item: http://hdl.handle.net/1974/1665

Title: Triangulation of a Hierarchical Hexagon Mesh
Authors: Guenette, Matthew

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Guenette_Matthew_J_200901_MsC.pdf14.92 MBAdobe PDFView/Open
Keywords: Triangulation
Global Grids
Hexagon Hierarchy
Issue Date: 2009
Series/Report no.: Canadian theses
Abstract: Recently, a multi-resolution, hierarchical version of the hexagon mesh was introduced. In order for computers to display this mesh of hexagons, it must be triangulated. This thesis describes an algorithm to triangulate the multi-resolution, hierarchical hexagon mesh. The triangulation provides good triangle strips, which result in efficient rendering of the hexagon mesh, and well-proportioned triangles, which avoid rendering artifacts. This algorithm was designed for the rendering of hexagon meshes on the globe, though it currently does not support the pentagons of the truncated icosahedron.
Description: Thesis (Master, Computing) -- Queen's University, 2009-01-21 12:11:02.532
URI: http://hdl.handle.net/1974/1665
Appears in Collections:Computing Graduate Theses
Queen's Theses & Dissertations

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