Now showing items 1-16 of 16

    • Computer-aided exercise 

      Yim, Jeffrey W. H. (2008-06-30)
      An underlying goal of designers of some exercise video games is to increase people's motivation to exercise. Research in the field of exercise psychology shows that performing physical activity in groups increases exercise ...
    • Consistency Maintenance for Multiplayer Video Games 

      Fletcher, Robert D. S. (2008-01-16)
      Multiplayer games have to support activities which have differing usability requirements. The usability of the system is directly influenced by the choice of consistency maintenance algorithm. These algorithms must accommodate ...
    • The Design and Personalization of Aim Assistance Algorithms 

      Clarke, Daniel
      Aiming is the act of directing an action toward a target object, location, or direction. Many activities in games require aiming. In order for players to perform these activities successfully, they must be able to aim ...
    • DESIGNING FOR EXERTION: USING HEART RATE POWER-UPS TO IMPROVE ENERGY EXPENDITURE IN EXERGAMES 

      Ketcheson, Mallory (2016-02-01)
      By combining the joy of movement with digital games, exergames can encourage people to exercise. Unfortunately, current exergames may not inspire exertion levels that meet the exercise guidelines provided by the American ...
    • The Effects of Digitization and Automation on Board Games for Digital Tabletops 

      Pape, Joseph A. (2012-01-09)
      Digital tabletop computers are an ideal platform for games with the social advantages of traditional tabletop games, such as board games and card games, combined with the more streamlined and automated gameplay of video ...
    • Encoding of Streaming Peripheral Information in Video Games 

      Grad, Kevin (2009-01-28)
      Traditional peripheral displays rely on drawing the user's attention and gaze through alerts. These displays function best when the central task does not require the user's constant attention. For tasks that require a user ...
    • Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility 

      Hernandez Alvarado, Hamilton Andres (2015-01-30)
      Youth with cerebral palsy (CP) have limitations in physical abilities that make it difficult for them to participate in traditional physical activity and social interaction. Exergames, video games combined with physical ...
    • HANDLING DISCONNECTION IN SYNCHRONOUS GROUPWARE 

      Roy, Banani (2013-04-29)
      Synchronous distributed groupware is a class of software applications allowing a geographically distributed group of people to collaborate in real time. There are different types of groupware, e.g., collaborative editing ...
    • Heart Rate Balancing for Multiplayer Exergames 

      Stach, Tadeusz Benedict (2012-09-27)
      Exergames combine physical activity and entertainment in an effort to increase people’s motivation to exercise. Multiplayer exergames attempt to include the motivating aspects of group activity by allowing two or more ...
    • Meerkat: Extending Entity-based Programming to Networked Games 

      Hamza, MD Ameer (2012-08-29)
      Game development is a complex and time-consuming activity that requires domain-specific knowledge and implementation skills. Networked games are particularly difficult due to the additional challenges of implementing the ...
    • Model Transformation at Runtime for Dynamic Adaptation in Distributed Groupware 

      Wolfe, Christopher (2011-02-28)
      Adaptive distributed systems have the potential to revolutionize how humans and computers interact. They can enable software to adapt to dynamic human demands, as users change their focuses, goals, locations and devices. ...
    • Raptor: Sketching Video Games With a Tabletop Computer 

      Smith, J. David (2009-08-12)
      Game sketching is used to identify enjoyable designs for digital games without the expense of fully implementing them. This thesis presents Raptor, a novel tool for sketching games. Raptor shows how tabletop interaction ...
    • TerraGuide: A Multi-Surface Environment for Visibility Analysis 

      Oskamp, Matthew (2015-05-04)
      Terrain visibility analysis is a challenging task that is currently supported by complex tools with cumbersome user interfaces. In this thesis, we present TerraGuide, a novel multi-surface environment for exploratory terrain ...
    • The use of ambient audio to increase safety and immersion in location-based games 

      Kurczak, John, Jason (2012-02-01)
      The purpose of this thesis is to propose an alternative type of interface for mobile software being used while walking or running. Our work addresses the problem of visual user interfaces for mobile software be- ing ...
    • The Use of Nudges in Exergames to Moderate Player Exertion 

      Schneider, Adrian (2016-05-31)
      Exergames are digital games with a physical exertion component. Exergames can help motivate fitness in people not inclined toward exercise. However, players of exergames sometimes over-exert, risking adverse health effects. ...
    • Virtutello: Balancing Physical and Digital Interaction in a Mixed Reality Sculpting Tool 

      Van Der Kroon, Jordan
      Sculpture is an art form dating back over millennia. More recently, 3D digital sculptures are used in video games, movies, and manufacturing. Traditionally, sculptors have used their hands and tools to shape wood, clay, ...