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The Impact of Noisy Vestibular Stimulation on Self-motion Phenomena
Low immersion and sickness experienced in virtual reality (VR) are two important barriers that inhibit the widespread adoption of VR technology. Both are thought to relate to visual-vestibular mismatch. Recoupling multisensory ...
The Facing-the-Viewer Bias in the Perception of Depth Ambiguous Human Figures
Orthographically-projected biological motion point-light displays generally contain no information about their in-depth orientation, yet observers consistently prefer the facing-the-viewer (FTV) interpretation (Vanrie, ...