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dc.contributor.authorKeys, Evanen
dc.description.abstractBackground The Heart and Stroke Foundation of Canada (HSFC) reports that up to 40,000 Canadians experience cardiac arrest per year (HSFC, 2016). Of these 40,000, 13.7 to 22.3 per cent achieve return of spontaneous circulation but only 10.5 per cent survive to discharge (Benjamin et al., 2019; Girotra et al., 2012). Global health authorities have set a target of doubling rates of survival from cardiac arrest by 2020 (Diercks, Al-Khatib, & Link, 2016). Meeting this target will rely heavily on well-educated and highly skilled nurses. Virtual simulation gaming (VSG) is a promising educational tool that helps faculty convey resuscitation education in an engaging and effective way (Borg Sapiano, Sammut, & Trapani, 2018). With the goal of helping students learn how to care for patients in cardiac arrest, a resuscitation-oriented VSG was created. The objective of this thesis was to examine the effect of VSG on nursing students’ during a resuscitation-oriented clinical simulation. Research Question In senior-level undergraduate nursing students undergoing resuscitation education, does VSG pre-simulation preparation, when compared to traditional pre-simulation preparation, result in greater student performance during a resuscitation-oriented clinical simulation, as evaluated through the use of a 12-item performance checklist? Method Twenty (20) senior-level undergraduate nursing students were recruited to participate in a pilot randomised controlled trial. The trial compared student performance during a resuscitation-oriented clinical simulation. Students were provided either the HSFC’s Basic Life Support (BLS) and Advanced Cardiovascular Life Support (ACLS) guidelines or a resuscitation-oriented VSG in combination with the HSFC’s BLS and ACLS guidelines. Results A Mann-Whitney U test reported significantly greater overall performance by the intervention group (Median [Mdn] = 12) than the control group (Mdn = 8) during a resuscitation-oriented clinical simulation, as evaluated through a 12-item performance checklist (U = 12, p = .003). Conclusion The results of this work indicate that inclusion of a VSG as an adjunct pre-simulation preparation tool for resuscitation education could have a positive impact on students’ performance during clinical simulation.en
dc.relation.ispartofseriesCanadian thesesen
dc.rightsCC0 1.0 Universalen
dc.rightsQueen's University's Thesis/Dissertation Non-Exclusive License for Deposit to QSpace and Library and Archives Canadaen
dc.rightsProQuest PhD and Master's Theses International Dissemination Agreementen
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dc.rightsThis publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.en
dc.subjectVirtual Simulation Gamingen
dc.subjectDeliberate Practiceen
dc.subjectCardiopulmonary Resuscitationen
dc.subjectAdvanced Cardiovascular Life Supporten
dc.subjectBasic Life Supporten
dc.titleThe Integration of Virtual Simulation Gaming into Nursing Resuscitation Education: A Pilot Randomised Controlled Trialen
dc.contributor.supervisorLuctkar-Flude, Marianen
dc.contributor.supervisorSears, Kimen
dc.embargo.termsThis is a manuscript-style thesis and there are two potential publications contained within. One has already been submitted for publication, the other is pending submission.en
dc.embargo.liftdate2024-10-15T04:44:10Z's University at Kingstonen

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Except where otherwise noted, this item's license is described as CC0 1.0 Universal