Improving the Accessibility of Digital Games Using Partial Automation

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Authors

Cimolino, Gabriele

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thesis

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eng

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Games Accessibility , Human-Computer Interaction , Artificial Intelligence , Human-AI Interaction

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Abstract

Partial automation is a games accessibility technique that can improve the accessibility of digital games to novices and players with disabilities. Under partial automation, the player shares control of the game with an AI copilot that performs gameplay actions that the player has difficulty controlling. Through a series of studies, we found that this technique can extend a game's accessibility to players who might be unable to play otherwise. This thesis contributes an exploration of the design space of partial automation, including many examples of partial automation created for use in our studies, as well as empirical evidence that partial automation can improve a game's accessibility.

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Queen's University's Thesis/Dissertation Non-Exclusive License for Deposit to QSpace and Library and Archives Canada
ProQuest PhD and Master's Theses International Dissemination Agreement
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This publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
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