Looking for a Simplicity Principle in the Perception of Human Walking Motion

dc.contributor.authorHolland, Gilesen
dc.contributor.departmentNeuroscience Studiesen
dc.contributor.supervisorTroje, Nikolaus F.en
dc.date2010-10-29 19:16:39.943
dc.degree.grantorQueen's University at Kingstonen
dc.descriptionThesis (Master, Neuroscience Studies) -- Queen's University, 2010-10-29 19:16:39.943en
dc.description.abstractThe simplicity principle posits that we interpret sense data as the simplest consistent distal cause, or that our high level perceptual representations of stimuli are optimized for simplicity. The traditional paradigm used to test this principle is coding theory, where alternate representations of stimuli are constructed, simplicity is measured as shortness of representation length, and behavioural experiments attempt to show that the shortest representations correspond best to perception. In this study we apply coding theory to marker-based human walking motion. We compare two representation schemes. The first is based on marker coordinates in a body-centred Cartesian coordinate system. The second is based on a model of 15 rigid body segments with Euler angles and a Cartesian translation for each. Both of our schemes are principal component (PC)-based implementations of a norm-based multidimensional object space – a type of model for high level perceptual schemes that has received attention in the literature over the past two decades. Representation length is quantified as number of retained PC’s, with error increasing with discarded PC’s. We generalize simplicity to efficiency measured as error across all possible lengths, where more efficient schemes admit less error across lengths. We find that the Cartesian coordinates-based scheme is more efficient than the Euler angles and translations-based scheme across a database of 100 walkers. In order to link this finding to perception we turn to the caricature effect that subjects can identify caricatures of familiar stimuli more accurately than veridicals. Our design was to compare walker caricatures generated in our two schemes in the hope of finding that one gives caricatures that benefit identification more than the other, from which we would conclude the former to be a better model of the true perceptual scheme. However, we find that analogous caricatures between the two schemes are only distinguishable at caricature levels so extreme that identification performance breaks down, so our design became infeasible and no conclusion for a simplicity principle in walker perception is reached. We also measure a curve of increasing then decreasing identification performance with caricature level and an optimal level at approximately double the distinctiveness of a typical walker.en
dc.relation.ispartofseriesCanadian thesesen
dc.rightsThis publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.en
dc.subjectSimplicity Principleen
dc.subjectCoding Theoryen
dc.subjectPoint Light Displayen
dc.subjectEuler Angleen
dc.subjectPrinciple Components Analysisen
dc.subjectWalker Spaceen
dc.subjectFace Spaceen
dc.subjectNorm-Based Multidimensionalen
dc.subjectBiological Motionen
dc.titleLooking for a Simplicity Principle in the Perception of Human Walking Motionen
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