If Trans* Fish Could Sing: Trans* Embodiment in the Video Game
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Authors
Carandang, Francesca R.
Date
Type
thesis
Language
eng
Keyword
video game studies , transgender , queer , research-creation , non-human , trans game studies
Alternative Title
Abstract
This research-creation project is a study in the video game’s mediation of trans embodiment through the non-human. The non-human encapsulates the monstrous, the animal, and the inanimate, including tools used to make audiovisual media. Multiple independent games have used the non-human to express trans experiences or gender beyond cis-normative binaries. These games use monsters or animals as their characters, or implement non-conventional coding practices to reject cis-heteronormative structures of representation. Using the creation of the author’s own video game, and research across trans scholarship in the non-human and video games, this research-creation project examines possibilities for trans game practices.
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Queen's University's Thesis/Dissertation Non-Exclusive License for Deposit to QSpace and Library and Archives Canada
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This publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
Attribution-NonCommercial-NoDerivatives 4.0 International
ProQuest PhD and Master's Theses International Dissemination Agreement
Intellectual Property Guidelines at Queen's University
Copying and Preserving Your Thesis
This publication is made available by the authority of the copyright owner solely for the purpose of private study and research and may not be copied or reproduced except as permitted by the copyright laws without written authority from the copyright owner.
Attribution-NonCommercial-NoDerivatives 4.0 International